Gnoll Barbarian
Mooramag the rager! She’s the power house of the team and rounds out the gnoll ambush party. She’s a brood mother, having given birth to several litters and has thus grown into quite the brute-standing almost 8 feet tall. This, combined with her combat skills makes her quite a dangerous opponent.
Add a dozen or so ordinary gnoll to these three for flavour and you have a pretty good fight for a lv5-7 party (or thereabouts). Maybe give the normal gnolls a level or two of ranger each if you want to make it a bit tougher 🙂
Please pledge on Patreon if you can (it really does help me out a lot) and a big Thank You to all my existing Patrons!- https://www.patreon.com/user?u=82791
Check out the comment friendly site here (if you’re having trouble commenting)- http://bythebook.smackjeeves.com/comics/2125700/gnoll-barbarian/
Please vote for a preview of upcoming pages! (blue button up top)
Thanks for reading! XD
Now that is an interesting Barbarian X3
Yup-she’s actually the most layed back member of the gang-even while raging she’s less crazy than the other two 😉
Yet another amazing post! She’ll be a brilliant reference for my games!
Question though, I’m baffled on how group encounters work (as in
a group of enemies against the PCs) and how their CR thing works
any help is deeply appreciated.
There are proper ways to do it but I usually feel things out by intuition rather than using the formulas provided by the rules publishers. Making a good encounter is all about making something that’ll be fun for all the players. Try to put in different things to do (interactive props are good for this-cauldrons of oil, chained beasts that can be let loose, gates that can be opened and closed etc) and make it hard enough so it’s a threat but don’t feel you need to make every encounter super hard or massive.
I tend to just let people level up every now and then rather than bothering to track EPs. Once every couple of sessions is usually about right.
So-a big part of making a balanced encounter is having a good knowledge of the PCs abilities. Likewise the key to making a fun encounter is having a good understanding of the sort of things the players like to do with their characters.
Challenge them but don’t thwart them. A tough battle that lets them use all their cool powers and gear is far better than a tricky encounter that stops them from doing their thing (‘magic doesn’t work in this room’ for example)but can be used every now and then for a change of pace (just don’t make the big end fight like this-you don’t want to exclude or reduce the ability to take part of certain characters in a large or important encounter).
Basically-don’t worry about it too much. My idea of a perfect encounter is one where the players think it’ll be a TPK, but they win through in the end.
A 3rd party can also make things exciting-like some tentacles coming up from the ravine under the bridge that they’re fighting the orc army on-which attack both orcs and PCs alike! A lot of good fights from cinema have this sort of thing (the rock crusher in Temple of Doom, the plane in Lost Arc, the trolls/troll monster in Willow etc..)and you can use it too to add to the mayhem and ‘we’re all going to die’ factor! XD
Thank you, I truly appreciate your help!
Methinks you’re enjoying drawing these gnolls a bit too much
I have a question? i cannot find info on the great spear. Is it from a splat book, or…?
I think I just made it up. Think of it like a normal spear with 10ft reach and D10 for damage. Probably a martial weapon, but maybe not (as it’s 20×2 on the crit). Would also be able to ‘set to receive’ like with other spears.
Oh! Cool cool, than you ^^ Martial? Exotic?
Either martial or simple. It could just be a larger version of the longspear from the basic rules-so it rolls a D10 rather than a D8 for damage. Or it could be a slightly different blade that does a better damage dice (D10) but is only x2 on the crit rather than x3. Either way I’d go with ‘simple’ I think 🙂