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Our band of villains demonstrate a couple of non-lethal ammunition types. Why kill an enemy when you can turn them into a productive member of your evil society. Kinky? There’s nothing kinky about it! It’s traditional. Goblin tradition! Goblin culture! The culture of turning strapping, feisty young warrior women into sexy mounts. Okay, it’s a bit kinky.
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Gun blades have been overdone. Gun Axe That has some ZING to it!
Exactly! 😀 Orcs should have axes. It just makes sense 🙂
I know it isn’t related to this arc, but I’ve just recently had a fridge horror moment about this comic. Rath’s “sexy beam” was able to be undone by Alice when he used it on the group when he got it. So, doesn’t that mean that the Bard Squad (and Hemmesh’s new guard) could be “killed” off entirely by someone using a blanket disjunction effect? Or any other blanket dispelling/suppression magic that can remove “curses” as a side effect? Because they’re only sapient from being hit by Rath’s beam (except the lone human in the group). Unless the effect is instantaneous somehow, but if I remember right that would make break enchantment/remove curse not work for Alice…
I would say it’s a permanent effect so suppression or dispelling magic would not work. Those effects might work to stop Rath from using the power, but it would not reverse existing effects the way it might remove an illusion or buff or the like. Remove curse DOES work but the recipient must be willing for it to reverse the effects of the beam. Some more powerful spells might be able to reverse the effects (such as wish or miracle) against the will of the target creature but that sort of high level magic can do all sorts of nasty stuff unrelated to the beam anyway so you probably shouldn’t worry about it too much 🙂
So yes, powerful magic could undo the beam canon but by the same token powerful magic could kill or permanently change any character. The beam canon crew are not much more vulnerable to the depredations of rampaging arch-mages than anyone else (though it’s an interesting thing to consider-Thanks for asking about it and sparking up my rapidly decaying brain with some exercise) 🙂
Ah, good to hear. But a reminder for future reference (since you seem to use 3.5 as the comic’s base) there’s a VERY big caveat to calling a spell effect “permanent”. In 3.5 an effect that is specifically permanent in duration actually has an underlying constant magic that can be broken by dispel effects. For example if you use “Permanency” to make a buff spell permanent in duration the buff can still be destroyed by dispel magic and the like. If you want a spell to change/create something that is truly permanent, as in no underlying constant spell that can be undone, it would need to be an instantaneous spell. So Rath’s beam would be classed as an instantaneous [polymorph] effect as described, since it makes a change but there’s no magic needed in maintaining that change. The use of “permanent” to describe Rath’s beam effect made my DM brain have an “Oh shit!” moment because of the difference in those definitions. Probably would have (and has) flown over the heads of any readers that don’t literally have years of DM experience, though.
Yes, permanent might be the wrong word. The magic transforms the target after which there is no magical field. The change has been made 🙂