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Nope nope nope. No cross purposes here. None at all. Nothing to see, move along.
It’s all totally fine, I’m sure 😉
Btw: How did your Warhammer tournament go?
No TOO bad. I did about as well as I should have done based on my level of skill at the game. Won 2 games, lost 3. Should probably have won one more but my partner went berserk and was a bit too reckless (plus we both missunderstood the victory conditions so I can’t really blame him fully ;)). We got ‘best army’ votes by three out of five opponents, so that was good 🙂 All that hobby work paid off. Came #54 out of 83 teams so not great, but could have been worse 🙂 Had a great time anyway-Warhammer World is pretty amazing if you’re into the hobby. Seeing a load of other gamers and their armies was great fun too 🙂 A lot of work time lost though. I better get a move on to try and catch up 🙂
Winning almost 3 out of 5 games is still good. 🙂 How come you misunderstood the winning conditions? Do they change with each game or does each army combination have their own losing condition?
I haven’t tried the game myself, because the Warhammer universe is way too acribically dark for me. I don’t mind dystopian franchises, e.g. I like reading the Not a Villain comic, but Warhammer 40K is in a league of its own. I played a small Pen&Paper campaign and everything was made to be ugly and disgusting.
But I love the parody “If the emperor had a text-to-speech device” on Youtube. Probably because there the emperor points fun at / rages on about all the stupidity that caused the universe to be what it is.
It’s a very cool setting but also very dark. I prefer fantasy to sci-fi generally (even though 40k is closer to a fantasy setting really-What with all the gods and daemons and magic). The Tau are probably the least grim-dark race. Orks are a pretty happy bunch too (since they love fighting ;)). I actually really like Age of Sigmar-Which is still dark but a bit more hopefull.
Each game had different victory conditions. In this one the side that had destroyed the most points of enemy forces won. Also if you killed any enemy commanders (there were two on each team) then your score would be doubled. We misread this as the value of the commanders being doubled. Eg-My partners commander is 200 points so he’s worth 400. Actually it was ‘You’ve destroyed 1042 points worth of our forces but a part of that was a commander so you score 2082’-Which is what happened 😛 We destroyed about 1600 points of their forces but neither of their commanders-so our score was not doubled. I only lost 44 points out of my 1000 points in that game but after wiping out the forces of my partner, our opponents just hid for the rest of the game. Boring-but a way to win I suppose 🙂
40K feels like about half of the abilities you can learn through leveling have more disadvantages than advantages. E.g. you can castrate yourself chemically to gain a +10 bonus against seduction. Or you can decide to flagellate yourself each morning until you lose 1HP to get some bonus I forgot about, but you have to do it every day or else you will get a severe disadvantage. Also if you want to be a Psionic you have to pass a ritual or gruesome torture. Also, every time you cast a spell, a 9 means “random potentially deadly effect”. And there is some way to boost your magic, but the odds of random effects increase as well (so what’s the point?). And IIRC over time you get more and more mutations or psychological traumas.
So, yeah, the character progression feels like degression. At least that’s what happens in the Pen&Paper RPG. I never played the tabletop army fighting game, but as a chess player (who got bored of the repetitiveness and thus played Magic for quite a while) I can understand the fascination of combining strategy with cool designs.
Another noob-question: Assuming your armies start in the 4 corners of the board: How did that guy across from you make it to your partner before you could help him? Pytagoras says you should be faster. Or was your partner across from you and they both basically ran away from you to kill your partner?
Both me and my partner deployed in the same area but his forces are a lot faster than mine and he charged off on his own and tried to take on the entire enemy force without support. His force is very destructive and he plays it well but he bit off more than he could chew 🙂
I found the 40k RPG pretty good for the most part. I’ve only played one campaign in which I had a female Arbitraitor(female Judge Dredd) with T5, carapace armour and a shield. The DM kept coming up with ways to stop me from using the shield as I was pretty hard to hurt-Although the other two characters were probably more powerful overall(I just had a hand cannon so my hitting power was pretty low). All I wanted was a robot dog and I never got one 🙁
I see, that was unfortunate, but seeing that your opponents ended the game by hiding away it looks like he bruised them so badly that you could’ve taken care of them in the end if they had decided to fight, right?
Did you DM fool your character by making her believe that she has to throw her shield to make the opponents yield? 😀
Oh and btw: Did you write “Arbitraitor” on purpose to imply that your Arbitrator was a traitor?
I always appreciate a good reference to Muttley and Karin.
Indeed XD