For a beginner, if it is very important to know which package prevails, it is not necessary to read reports from the auto-table, but to crawl through the developers’ sites, in the Job sections, and look at the requirements for a candidate for a job. Everything is indicated there and the question is not which is better, but which package of experience and knowledge is more in demand on the labor market at the moment in game development and what is the trend in this regard? For 3 years of mastering the CG sphere, I tried a lot of programs, both 2D and 3D, which affected a lot of industries related to CG / IT.And in the end, I chose the main bundle for myself – Maya + MentalRay + ZBrush + PH. As for the question of examples, I personally always follow them https://kevurugames.com/game-art/3d-game-modeling/ all their projects stand out, this is just virtual art, maybe you will become a cool 3D designer and get into their team)).
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